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Making a Catgirl

       What you'll need:

          1.  Paper and pencils
          2.  A handful of six-sided dice (you shouldn't need more than five or six at a time)
          3.  Other people to play this with.  Four to eight is a good range, though two is the minimum.

       Some terminology before we start:

          1. The Headmistress is the person who runs the game.  If you are familiar with RPGs the Headmistress would be the Referee or Game Master.  Yes, a guy can be the Headmistress, though I wouldn't mock him too loudly about it if you know what's good for you... 
          2. The terms 1D, 2D, 3D+3, 2D-2, and 1D/2 or 1D/3 are telling you how many dice you need to roll in order to get a result.  1D tells you to roll one die - the number you roll is your result.  2D tells you to roll two dice and add the results together.  In the case of 3D+3, you are to roll three dice, add the results together, and then add three to it. 2D-2 is telling you to roll two dice, add the results together and then subtract two from it to get your final number.  1D/2 or 1D/3 is telling you to roll one die, and divide the result by either 2 or 3 as listed.  Round the result up to the nearest whole number where necessary.

       Making your Catgirl:

       1.  Choose a name for your character, and write it down on your paper.
       2.  You get 8 points to spend on your character.  Spend them wisely.
       3.  Purchase your Four Characteristics and write them down on your paper.

       4.  Choose a Clique for your catgirl, and write it down too.  If you can't decide or you're short 
            on time, there is a random clique table you can use in the One-Shot section.
       5.  Starting with your pool of points, select the Talents and Super Talents you want your 
            catgirl to have.  Add the bonus Favored Talent(s) they get for their clique.  Write them all
            down.

       6.  Pick any Odds and Ends you have points left over for, or give yourself points by choosing 
            a flaw from the list.  Write them down.
       7.  Select your Stuff and write it down.
       8.  Congrats, you're done!  Easy as pie.

       Special Rules for other races:

          1. No hybrids are allowed!  That means no half-catgirl/half-human or bunny/cat mixes and the
            like.  No exceptions!
        2.
Catboys are created just like Catgirls. A list of Catboy cliques is here.
        3. Doggirls and Dogboys are created just like Catgirls and Catboys.
        4. Bunnygirls are created just like Catgirls, but must have at least Good rank LOOKS and may not
            have a MOXIE rank better than Excellent
Bunnyboys are created like Bunnygirls, and use the
            Catboy clique list.

        5. Foxgirls and Mousegirls are also created just like Catgirls, but must have at least Good rank
            BRAINS, and may not have a BOD rank better than Excellent.
  Foxboys and Mouseboys are
            created the same way, and use the Catboy clique
list.
        6. Batgirls are created just like Catgirls, but must take Echolocation, Wings, and Blind - 
            Nearsighted.  Batboys are created like Batgirls, and use the Catboy clique list.
        7. Angelgirls and Demongirls are created like other kemono musume (for example, one can be 
            an angel kitsune, or a demon catgirl, with the applicable adjustments made for that species), 
            but must spend at least two of their points to get Magical Powers no matter what clique they 
            choose.  If they choose to be Spellslingers or Magical Girls, they must spend an additional 2 
            talent points for Magical Powers, which allows them to either take additional disciplines, or 
            else increase the ones they already have.  Angelgirls cannot be Femme Fatales or Wayward 
            Girls, and likewise, Demongirls cannot be Good Girls or ever possess the Headmistress' Grace
            talent.  Angelgirls and Demongirls automatically get Wings at no cost, but must take on a Duty
        8. If you really want to, you can be a normal human being.  Humans cannot be Feral, nor may
            they have Claws, Fangs, Horns, or Wings.
 
 


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