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Stuff

          
ARMOR
(Optional Rules)

          Armor can do two things for you to protect against injury: it can help deflect incoming attacks, and it can absorb some of the damage from successful hits.  If a character in combat is wearing armor, they may get a bonus to their saving throw to avoid damage, and they will also reduce the amount of damage they take from the attack even if they fail their save.  If several types of armor are worn at once, like a police body armor vest under chainmail or leather, use only the armor type that gives the most protection when rolling saves and damage reduction.  Armor protection does not stack together, though other items, spells, and special abilities do stack with armor.  The exceptions to this rule are the Magical Shield and the Psychic Shield, which are separate save rolls made before the attack strikes armor.
          For example, Sonya is wearing a chainmail shirt and is struck by an orc’s broadsword.  Her BOD rank of Good (3D) plus her chainmail shirt (+1D) gives her a save of 4D.  If she saves, she takes no damage from the broadsword.  If she fails her save, she takes whatever damage is rolled against her, minus 1D for the chainmail's damage reduction.  In this case we'll say that Sonya fails her save roll.  A broadsword does 3D damage, in this case a total of 9 points.  Sonya rolls a 3, meaning that Sonya only takes 6 hit points of damage (9 - 3 = 6).
          Since combat in the standard Catgirl Avengers game is non-lethal, armor rules are not absolutely necessary, and can be omitted in order to streamline play.  If you are playing a Realistic Violence game on the other hand, armor is vital, and these rules should not be left out.  One might question the efficacy of a chainmail bikini as adequate armor protection...  But of course, since this is a game filled with lovely catgirls, we won’t...  If a character is wearing some kind of armor, they get the full benefits of that armor type unless a character specifically targets a portion of their anatomy that isn’t protected (doing so is a -1D penalty roll against their attack roll, and -2D if their target is head sized or smaller).  It’s silly and utterly lacking in realism, but we don’t care.
 
 

Armor Type
Cost
Save
Bonus
Damage
Reduction
Notes
Motorcycle Jacket
$150
None
1D
Typical leather motorcycle jacket.
Leather Duster
$500
None
1D
Full length leather duster.
Leather Catsuit
$800
None
1D
Sleek and sexy bodysuit made of curve hugging leather.  Not much protection, but you'll look good wearing it.
Armored Catsuit
$1500
1D
1D
Full bodysuit lined with aramyd-weave fibers and fire resistant nomex.  Sexy and practical.
Lined Clothing
$1000
None
1D
Any set of clothing can be tailored to include several layers of Kevlar lining.  A detailed inspection is required to tell that a garment is armored.  Cost reflects the price of armoring one article of clothing, but does not include the price of the original article of clothing. 
Police Body Armor
$500
1D
2D
Standard kevlar vest.
Military Body Armor
$1000
1D
3D
Standard kevlar vest with ceramic plate inserts. Comes with kevlar and ceramic helmet.
E.O.D. Body Armor
$1500
1D
3D
Explosive Ordnance Disposal full suit hazard armor with helmet and facemask. Reduces blast damage from explosives by half the damage dice. BOD of Good or better to move normally while wearing it.
Studded Leather Jerkin
$300
None
1D
Mid-length leather jacket with metal studs embedded in it for additional protection.
Chainmail Bikini
$500
1D
None
Frazetta-esque armor worn by sword and sorcery babes.  It may not cover much, but that doesn't seem to limit its effectiveness.
Chainmail Shirt
$500
1D
1D
Shirt made of hard iron or steel links.  Decent protection without sacrificing agility.
Chainmail Hauberk
$1000
1D
2D
Head to toes protection.  BOD rank of Good or better in order to move and act normally while wearing.  1D penalty to all BOD based rolls otherwise.
Bronze Breastplate
$300
1D
1D
Bronze plate vest covering the torso front and back.
Steel Breastplate
$500
1D
2D
Steel plate vest covering the torso front and back.
Bronze Plate Mail
$2000
1D
2D
Bronze plates over chainmail hauberk or arming doublet.  Includes helmet.  BOD rank of Good or better to move and act normally while wearing.  1D penalty to all BOD based rolls otherwise.
Steel Plate Mail
$4000
1D
3D
Steel plates over chainmail hauberk or arming doublet.  Includes helmet.  BOD rank of Good or better to move and act normally while wearing.  1D penalty to all BOD based rolls otherwise.

 

SHIELDS

          If a character desires to carry and use a shield, they have a choice to use it actively or passively in combat.  What this means is that they can actively seek to parry incoming hand to hand and melee blows with their shield - in which case they get to add to their saving throw roll when resisting an attack, or they can hold it close to their body and let their shield absorb the blow - in which case they get no save bonus, but may add their shield's damage reduction to any successful attack against them.  Whatever damage the shield reduces from the attack is taken by the shield itself.  When the shield has no hit points left, it is destroyed.  Players may not add both their saving throw bonus and apply damage reduction from their shields.  They must choose either one or the other.  Players using shields need to specify which way they want to use their shields before they roll for initiative in a combat turn.  Players may only use the passive mode against ranged attacks.

          For example:  Ingrid is facing off against a pair of LEPUS operatives armed with machetes.  Ingrid has her spear and her wooden round shield.  Since she knows that the LEPUS thugs have to get in close, and that her shield and armor combined can easily absorb their blows, she chooses to use her shield passively, keeping it set between her and her foes while she tries to stab them with her spear.  When the thugs attack, she gets no save bonus from her shield to beat their attack rolls, but she does get 1D damage reduction in addition to the 2D damage reduction she gets from her bronze plate armor.  Against machetes doing only 2D this should be enough to keep her from harm.  Any damage reduction from the shield will be subtracted from the shield's hit points, which in this case is 40.  If the shield is reduced to zero or fewer hit points, it is destroyed.
 
         In another example, Ingrid is facing an angry dark knight armed with a greatsword.  The knight is powerful and skilled, and can inflict 5D+5 damage with each hit.  Ingrid knows that her best hope is to not get hit.  In this case she chooses to use her shield actively, and gets a 1D bonus to her saving throw, which should help her earn herself a complete miss!
 
 

Shield Type
Cost
Save Bonus
Damage
Reduction
Notes
Wooden Buckler Shield 
$50
1D
1D
Small (16" to 24") wooden shield, typically round.  20 hit points.
Wooden Round or Heater Shield
$100
1D
1D
Round: Medium sized (24" to 36") round wooden shield with metal center boss for shield punches (1D damage).  Heater: Medium sized wooden shield that is flat on top and tapers to a point on the bottom. 40 hit points.
Wooden Door Shield
$200
1D
2D
Large (48" and larger) rectangular shield used to form interlocking shield walls.  Clumsy to use actively, but can take a lot of punishment.  BOD rank of Good or better to use effectively.  100 hit points.
Bronze Buckler Shield
$200
1D
2D
Small (16" to 24") bronze shield, typically round.  30 hit points.
Bronze Round or Heater Shield
$400
1D
2D
Round: Medium sized (24" to 36") round bronze shield with a center boss for shield punches (1D damage).  Heater: Medium sized bronze shield that is flat on top and tapers to a point on the bottom.  BOD rank of Average or better to use effectively.  50 hit points.
Bronze Door Shield
$600
1D
3D
Large (48" and larger) rectangular shield used to form interlocking shield walls.  Clumsy to use actively, but can take a lot of punishment.  BOD rank of Good or better to use effectively.  150 hit points.
Iron/Steel Buckler Shield
$500
2D
2D
Small (16" to 24") iron or steel shield, typically round. BOD rank of Average or better to use effectively.  50 hit points.
Iron/Steel Round or Heater Shield
$750
2D
2D
Round: Medium sized (24" to 36") round iron or steel shield with a center boss for shield punches (1D damage). Medium sized iron or steel shield that is flat on top and tapers to a point on the bottom.  Heavy to carry:  BOD rank of Good or better to use effectively. 75 hit points.
Iron/Steel Door Shield
$1500
1D
4D
Large (48" and larger) rectangular iron or steel shield used to form interlocking shield walls.  Clumsy to use actively, but can take a lot of punishment.  Very heavy to carry: BOD rank of Good or better to use effectively.  200 hit points.
Polycarbonate Riot Shield
$300
1D
2D
Medium sized clear polycarbonate plastic shield for use by riot police.  Lightweight and easy to use.  50 hit points.


 

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